
CityQuests
Platform
Blends printed maps into a scalable, CMS-driven outdoor adventure mobile platform.
Travel & Outdoor Gamification
Industry
React Native Expo (iOS & Android)
Platform
Headless CMS + Smart Renderer
Architecture
North Yorkshire, UK
Location
Content-Driven Escape Platform
Discovery & Design System
Designed modern layout guidelines for active outdoor play. Reverse-engineered static formats into a progressive modular clue-engine system.
Core Engine & CMS Integration
Built a content-first architecture mapping clues, maps, coordinates, and triggers directly to a headless CMS (Contentful/Sanity).
Admin Panel & Pilot Launch
Created a React web admin panel for active booking code monitoring and drop-off analytics. Launched in pilot UK cities.
Engine Features & Architecture
Stop-by-Stop Navigation
Seamless progressive map markers guiding users to precise geographic coordinate waypoints with custom hints.
Answer-Gated Progression
A custom validation machine preventing users from progressing to subsequent clues until submitting correct puzzle answers.
CMS-First Content Schema
Allows city operators to upload narrative scripts, clue images, and coordinates with zero developer intervention required.
Offline Pre-cached Signal
Caching mechanism downloading full quest databases locally at startup, preventing dropouts in deep city brick corridors.
轻量 Booking Verification
A simplified ticket gateway converting purchased e-commerce booking codes to single-use live game play sessions.
轻量 Save & Resume
Persists intermediate gamestate safely on-device so player sessions survive incoming calls or casual lunch breaks.
Platform Impact
Zero codebase modifications required to spin up new UK target cities
Headless CMS authoring environment completely managed by content creators
100% operational offline quest playability under real brick corridors
Lightweight central dashboard tracking gameplay time, drop-offs, and metrics
Multi-platform React Native Expo release built from a single cohesive repository
Eliminated manual printing and booklet delivery overhead and costs
"Users walk around a city solving clues at real-world locations. The app guides users through a series of stops, presents a clue at each stop, requires an answer to unlock the next step, and leads to a final solution. Adding new cities takes us hours, not weeks!"
Mark Whittington
Founder, City Adventure Quests Ltd


